RECENT UPDATES
-Made the conditions framework with working conditions
-grouped objects into classes for better organization (and later, user customization)
-added health and mana regeneration functionality
-added new monsters
-added working traps
-overhauled the way many things were handled (specifically, NPCs) for cleaner code and more CPU efficiency.
-game resolution can be changed while in the game
ON THE AGENDA
-projectiles
-more abilities
-prealpha release!
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