his is one of my favorite tilesets, and you can find more tilesets with this format quite easily: http://opengameart.org/content/lpc-farming-tilesets-magic-animations-and-ui-elements With these tilesets, my blending algorithm is actually quite simple right now. In OpenGL, one of the fastest ways to load and draw images is to use large power-of-2 sprite sheets and map subimages off of that sheet into areas on the display screen.
I decided to use two terrain layers to help with blending. My lower terrain layer will always blend using grass behind. My secondary terrain layer is on top, and each blending tile will blend with whatever terrain tile is below it, in the lower terrain layer. Here is an example of how this new tile set looks!

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